Game Design Secrets by Wagner James Au
Author:Wagner James Au
Language: eng
Format: epub
Publisher: Wiley
Published: 2012-09-10T04:00:00+00:00
Part IV: iOS
Chapter 11: Quick Survey of the iOS Game Market
Chapter 12: iOS Game Design: Basic Principles for Growth and Revenue
Chapter 13: iOS Game Developer Profile: Tiger Style and Hatch
Chapter 14: Future Trends and Opportunities for iOS Gaming
Chapter 11
Quick Survey of the iOS Game Market
In This Chapter
Surveying the iOS market: finding out what players spend and what developers earn
Purchasing revenue from in-app payments
Pitching to and working with publishers
The audience for games on the iPhone, iPad, and iPod is vast and growing vaster every day. However, while many developers have found huge success on the App Store with their games, far more wind up floundering in a market that’s saturated with competitors. As a starting guide into that fiercely competitive terrain, this chapter contains a brief sketch of the iOS game market—who buys and spends money on those games, how most of the money is made, why advertising is necessary, plus the pros and cons of distributing your game using a publisher.
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